LESSON

THREE:

JUMP OVERCALLS
 A JUMP OVERCALL PROMISES A WEAK HAND AND A GOOD SUIT.
YOU SHOULD HAVE ABOUT 5-9 POINTS AND NOTHING OUTSIDE YOUR SUIT

THE PROBLEMS:
RIGHT HAND OPPONENT OPENS ONE HEART
YOU HOLD

HAND ONE 
K Q 10 6 4 2
7 5
10 9 2
6 4
BID 2S
IT JAMS THE ENEMY BIDDING ROOM
IT POINTS TO THE LEAD
IT CAN SUGGEST A SACRIFICE
HAND TWO 
K Q 10 6 4 2
7 5
K 10 9 
6 4
BID 1S
WITH THE DIAMOND K ADDED TO YOUR HAND, YOU HAVE A SIMPLE OVERCALL RATHER THAN A PRE-EMPTIVE OVERCALL
HAND THREE
10 9 7 6 4 2
A 5
K10 9 
6 4
PASS
YOUR SUIT IS TERRIBLE
YOUR HIGH CARDS ARE ALL OUTSIDE YOUR SUIT
PARTNER MAY SACRIFICE AGAINST A GAME THAT IS GOING DOWN
HAND FOUR
10 9 8 
9 8 
K J 10 7 3 2
J 4
PASS
YES YOU HAVE A DECENT SIX CARD SUIT AND 5-9 POINTS.
HOWEVER, BIDDING THIS HAND AT THE THREE LEVEL IS INVITING A LARGE NEGATIVE NUMBER
HAND FIVE
10 9 8 

A K J 10 7 3 2
J 4
BID 3 DIAMONDS
YOU HAVE A GREAT SUIT AND ARE SURELY SAFE AT THE THREE LEVEL
NOTE:
WE'VE PRESENTED HERE THE MODERN STYLE OF PRE EMPTIVE JUMP OVERCALLS. 
THIS WHAT YOU'LL MOST LIKELY MEET IN TODAY'S DUPLICATE WORLD
AND WHAT MOST MODERN DAY PLAYERS PLAY
ALTERNATIVES
1) SOME PAIRS PLAY THE JUMP OVERCALL AS INTERMEDIATE
SHOWING 12-15 POINTS AND A GOOD SUIT.
2) SOME PLAY THEM AS STRONG
SHOWING 16+ POINTS
OVERCALL
SERIES

LESSON ONE:

LESSON TWO:

LESSON THREE:


HOME
OVERCALLS
MAIN PAGE

BIDDING TOOLS
INDEX